I am happy to announce that Sculpture 1.0 Final was released.It is quite similar to the beta 2.
Main changes are: 1. Eliminating the installation problems (One installation for all Sculpture components). 2. Fixing all issues about the generation of WCF & ASMX service proxy.
Some colleges will ask:
Oops that’s all what you are doing for 3 months (Since beta 2 released)??
But I can give them a short answer for now:Actually no, we spend most of time designing the next generation of Sculpture (Sculpture 2.0) which we expect that it will be a revolution in the model driven development industry. A lot of things come to the table that I will blog it in detail in a dedicated series.Some Snippets: 1. Sculpture model comes with two modes, Platform independent mode and Platform specific mode. 2. New “Golden Molds” (Premium Molds): In Data Source Layer: Database Molds supports SQL Server, MySQL, and Oracle. All these databases will support iterative experience between the model and the database without blowing your data so the development agility will be increased. In Data Access Layer: Molds support full ORM with Entity framework and NHibernate (Mapping entity to more than one table, Mapping table to more than one entity, Conditional Mapping, Complex types, Inheritance …) In Presentation Layer: (Which the actual revolution) Molds that support true UI Modeling, which gives you the ability to model all of your UI Components not only the CRUD ones. 3. A lot of enhancement in the designer to facilitate the modeling process. 4. Premium support will be available. 5. All existing molds and the Sculpture itself will still free and open source. 6. Migration from 1.0 to 2.0 will be totally kept in mind (so do not worry, all of your work with Sculpture 1.0 will be alive forever).
That’s a brief summary of our thoughts (till now) about sculpture 2.0 (Of course your suggestions are welcomed).
About the schedule for Sculpture 2.0 (approximately): Sculpture 2.0 Beta at Mid of May 2009. Sculpture 2.0 Final at Mid of June 2009.
Let’s return to Sculpture 1.0 Final ;) you can download it from here.
I am happy to announce that a new member joined Sculpture Team. John dougherty from New Jersey is the first remote member to build our first distributed development environment.
I hope that Sculpture becomes an added value to John as am definitely sure that John will be added value to it.
All Sculpture team welcome John and pleased for our cooperation.
While we develop Silverlight & WPF Molds in Sculpture we build a complete skins for them, I extracted them from the project so the users can use it directly without installing Sculpture .
Silverlight Skin: We migrate corrinab Skin to Silverlight 2, adding skin for the grid and combo box.
WPF Skin: We enhanceFamily Show Skin, adding skin for the new WPF grid, and new skin for the menu.
Download the whole WPF project from here. Download the whole Silverlight project from here. Notes:
Installing Sculpture is not required to run the samples.
Just run the DBScript.sql into empty database and change the connection string.
The next release of sculpture (Beta 2) will make Sculpture floating on the surface of the ocean presents its potentials in the Model-Driven development by generating a user interface from the Models, More abstraction implemented in the model elements to facilitate the model configuration phase, and our present in this release is the Sculpture Starter Kit to start Sculpture project with all layers in no time. We fix all known issues in the engine and the published Molds, We employee the modular design of sculpture to produce more and more Molds, and give new facilities while designing the model. Let’s explore the main changes in Beta 2 by some screen shots:
Yes, All of that will be released in less than month!!!