Sunday, July 26, 2009

Sculpture 2.0 RC Release


Sculpture 2.0 RC is now available for download.

New Features:

· New Molds:

o CSLA Mold.

· Search Bar in the CRUD Pages.

· Some bug fixes in the rest of Molds.

New Tutorials:

In the Mini Videos section there are two new Videos:

1. Build Your CRUD in 6 minutes.

2. Build the CSLA Project Tracker library in 5 minutes.

Thank you in advance for your feedback.

Friday, July 3, 2009

Finnaly Sculpture 2.0 with the new look has been shipped

Finnaly Sculpture 2.0 with the new look has been shipped



Watch the video tutorials and we wait your feedback.

Tuesday, June 23, 2009

Building amazing business application using Sculpture 2.0 (Part 2 of 4)


The second part of our series

Part 1: Model your database and data access layer.
Part 2: Model your service or business layer.
Part 3: Model you user interface layer.
Part 4: Sculpture environment capabilities.

your feedback is greatly appropriated.

Saturday, June 20, 2009

Building amazing business applications using Sculpture 2.0

From our new Sculpture 2.0 video tutorials we publish the first part from the new series "Building amazing business applications using Sculpture 2.0"
the series contains:

Part 1: Model your database and data access layer.
Part 2: Model your service or business layer.
Part 3: Model you user interface layer.
Part 4: Sculpture environment capabilities.

Only the first part is available now, but we are working in the rest of parts.
Sculpture 2.0 will be released after we finish its tutorials.

Thanks for your patient.

Saturday, May 30, 2009

Sculpture 2.0 Beta Schedule

We apologize for delaying Sculpture 2.0 Beta.
And it will be published at the mid of June.

Monday, March 2, 2009

Sculpture 1.0 Final was released, Sculpture 2.0 begins the road

I am happy to announce that Sculpture 1.0 Final was released. It is quite similar to the beta 2.

Main changes are:

1. Eliminating the installation problems (One installation for all Sculpture components).
2. Fixing all issues about the generation of WCF & ASMX service proxy.


Some colleges will ask:

Oops that’s all what you are doing for 3 months (Since beta 2 released)??

But I can give them a short answer for now:
Actually no, we spend most of time designing the next generation of Sculpture (Sculpture 2.0) which we expect that it will be a revolution in the model driven development industry.

A lot of things come to the table that I will blog it in detail in a dedicated series.
Some Snippets:
1. Sculpture model comes with two modes, Platform independent mode and Platform specific mode.

2. New “Golden Molds” (Premium Molds):
In Data Source Layer: Database Molds supports SQL Server, MySQL, and Oracle. All these databases will support iterative experience between the model and the database without blowing your data so the development agility will be increased.

In Data Access Layer: Molds support full ORM with Entity framework and NHibernate (Mapping entity to more than one table, Mapping table to more than one entity, Conditional Mapping, Complex types, Inheritance …)

In Presentation Layer: (Which the actual revolution) Molds that support true UI Modeling, which gives you the ability to model all of your UI Components not only the CRUD ones.

3. A lot of enhancement in the designer to facilitate the modeling process.
4. Premium support will be available.

5. All existing molds and the Sculpture itself will still free and open source.

6. Migration from 1.0 to 2.0 will be totally kept in mind (so do not worry, all of your work with Sculpture 1.0 will be alive forever).


That’s a brief summary of our thoughts (till now) about sculpture 2.0 (Of course your suggestions are welcomed).


About the schedule for Sculpture 2.0 (approximately):

Sculpture 2.0 Beta at Mid of May 2009.

Sculpture 2.0 Final at Mid of June 2009.


Let’s return to Sculpture 1.0 Final ;) you can download it from here.

Saturday, February 14, 2009

New remote member in Sculpture team


I am happy to announce that a new member joined Sculpture Team.
John dougherty from New Jersey is the first remote member to build our first distributed development environment.

I hope that Sculpture becomes an added value to John as am definitely sure that John will be added value to it.

All Sculpture team welcome John and pleased for our cooperation.